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The Code of Conduct

Fri Apr 21, 2017 3:25 pm by The Gravel Nome


OUR CODE OF CONDUCT

DISCRIMINATION.
There will be no discrimination of any kind. I don't care what color your skin is what, language you speak, your sexual orientation, the amount of money you make or your gear score, we all have the same type of blood in our veins. If I hear of any discrimination at all …

Code of conduct

Fri Jul 28, 2017 5:28 am by feistyxprincess

Read and I accept


    Desmereldas "Heal-Tank" Loadout

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    BluByrd1205
    Officer
    Officer

    Posts : 15
    Join date : 2017-05-07
    Age : 28

    Desmereldas "Heal-Tank" Loadout

    Post by BluByrd1205 on Sat Jun 17, 2017 10:06 am

    Character: Desmerelda
    Race: Sun Elf
    Class: Devoted Cleric
    Loadout Build: "Heal Tank" Buffs and Amplified Heals
    Paragon: Anointed Champion, Virtuous

    Date: July 15, 2017
    Current Total Item Level: 10k+ depending on active companion

    ~☆~☆~☆~☆~☆~☆~☆~☆~☆~☆~☆~☆~

    Stats:
    Lvl 10: +1 CHA, +1 WIS
    Lvl 20: +1 STR, +1 WIS
    Lvl 30: +1 TO ALL ATTRIBUTES
    Lvl 40: +1 CHA, +1 WIS
    Lvl 50: +1 STR, +1 WIS
    Lvl 60: +1 TO ALL ATTRIBUTES
    Lvl 70: +1 CHA, +1 WIS

    Totals: Purpose of Stats

    Strength: 19: contributes to; stamina regen, crit damage, and DoT damage resist
    Constitution: 14 (no additional stating)
    Dexterity: 13 (no additional stating)
    Intelligence: 17 (no additional stating)
    Wisdom: 24: contributes to; damage bonus, healing bonus, control bonus, control resistance
    Charisma: 23: contributes to; combat advantage damage, recharge speed, action point gain, and companion stat bonuses

    ~☆~☆~☆~☆~☆~☆~☆~☆~☆~☆~☆~☆~

    Powers (maxed to level 4)
    Note: Skills marked with (☆) are Powers exclusive to the Paragon Path: Anointed Champion

    Class Feature (yellow) Powers (listed in the order of most used)

    1. Hastening Light
    2. Light of Divinity
    3. Holy Fervor
    4. Healer's Lore
    5. Anointed Action (☆)
    6. Anointed Holy Symbol (☆)

    “At-Will Powers” (listed in the order of most used)

    1. Astral Seal
    2. Blessing of Battle (☆)

    Encounter Powers (listed in order of most used)
    1. Divine Glow
    2. Bastion of Health
    3. Astral Shield
    4. Chains of Blazing Light
    5. Break the Spirit
    6. Healing Word
    7. Forgemaster's Flame
    8. Exaltation (☆)
    9. Sunburst

    Daily Powers (listed in order of most used)
    1. Hallowed Ground
    2. Anointed Army (☆)
    3. Flame Strike

    ~☆~☆~☆~☆~☆~☆~☆~☆~☆~☆~☆~☆~

    Heroic Feats:
    “Setting up for survival”

    [“x”] = element that changes based on level

    Tier #1
    1. Healing Action 4/5: I gain [4%] more Action Points whenever I use a healing ability
    2. Greater Fortune 3/3: My wisdom grants [3%] more healing
    Toughness 3/3: Increasing my maximum hit points by [9%]

    Tier #2
    1. Holy Resolve 2/3: I gain [10%] of my maximum hit points in temporary hit points, when I drop below 30% HP. 5 minute cooldown
    2. Weapon Mastery 3/3: I have a [3%] greater chance to land a critical hit (or heal)

    Tier #3 (none)

    Tier #4
    1. Cleanse 1/3: When I heal an ally I have a [10%] chance to remove a damage over time effect from them. I may not re-cleanse that target for 8 seconds
    2. Bountiful Fortune 4/5: I gain [12%] more Divine Power

    ~☆~☆~☆~☆~☆~☆~☆~☆~☆~☆~☆~☆~

    The Virtuous Paragon Path:
    “Amplifying my Heals”

    [“x”] = element that changes based on level

    Tier #1
    1. Lasting Wishes 5/5: I heal for [10%] more

    Tier #2
    1. Urgent Prayers 5/5: My heal over Time effects Heal for an additional 25% of my weapon damage on targets with less than [50%] of their hit points
    2. Battle Fervor 3/5 (☆): My Blessing of Battles buff also increases affected allies power by [9%]

    Tier #3
    1. Gift of Haste 3/5: My heal over time powers also grant affected allies [3%] of their AP over 5 seconds
    2. Gift of Life 5/5: My Heal over Time effects Heal for [25%] more when I am at 100% health

    Tier #4
    1. Unbreakable Devotion 4/5: My Heal over Time effects grant allies a shield that ignores a flat amount of damage for 6 seconds. This amount is equal to [40%] of my weapon damage. Targets may only benefit from this shield once every 20 seconds
    2. Purity 5/5: My Heal over Time effects have a [10%] chance to heal allies for an additional 200%

    Tier #5
    1. Virtues Gift 5/5: My Heal over Time effects Heal for 20% more when I am above [75%] health
    2. Cleansing Fire 5/5: My damaging encounter powers have a [50%] chance to apply a heal over time effect to allies within 30’ of the target. This effect heals for 350% of my weapon damage over 15 seconds. This effect does not stack.

    Tier #6
    1. Shield of the Divine 1/1: When I take, or an ally within 30’ of me takes damage they receive a heal over time effect from me, healing for 500% of my weapon damage over 10 seconds. An ally can not trigger this effect while already affected by shield of divine. Additionally, Healing Word, Bastion of Health, and Divine Glow no longer directly heal allies, and instead applies a heal over time effect to affected allies for double that amount over 12 seconds.

    ~☆~☆~☆~☆~☆~☆~☆~☆~☆~☆~☆~☆~

    Campaign: Boons
    “Search for Balance….”

    Elemental Evil
    1. Unassailable Tide: 300 defence, 2000 hit points
    2. Earth's Renewal: 400 regeneration, 2000 hit points
    3. Blazing Resilience: 400 recovery, 2000 hit points
    4. Wall of Wind: chance to heal up to 24000 hit points, after which my recovery is increased by 1000 for 10 seconds.

    Shardanar

    1. Dark Fey Hunter: Gain 400 Power
    2. Fey Precision: Gain 400 Critical Strike
    3. Elven Haste: Gain Action Points 3% faster
    4. Elven Ferocity: When striking a foe you have a chance to deal 20000 arcane damage
    5. Elvish Fury: When I kill a foe I gain 135 power for 45 seconds. This buff stacks up to 30 times

    Dread Ring:

    1. Reliquary Keepers Strength: gain 250 power and 250 movement
    2. Illusionary Regeneration: gain 400 regeneration
    3. Illusionary Shimmer: gain 3% deflection chance
    4. Enraged Regrowth: have a chance to heal for 20000 hit points, after this effect ends I have 4000 more defence for 10 seconds
    5. Rampaging Madness: When I deal damage I gain a stack of madness, when I gain 50 stacks of madness I gain 4000 power, 4000 lifesteal, and 4000 regeneration.

    Underdark: (may respc this set of boons)

    1. Primordial Might: 400 power 1600 hit points
    2. Primordial Focus: 400 critical strike 1600 hit points
    3. Drow Meditation: 2000 regeneration
    4. Dwarven Footing: Control effects have 5% shorter duration when applied to me
    5. Abyssal Tenacity: Demons do 5% less damage

    Maze Engine:

    1. Abyssal Regeneration: I gain 400 incoming healing bonus
    2. Demonic Resilience: Control effects have a 5% shorter duration when applied to me
    (In Progress)

    Tyranny of Dragons:
    1. Dragon's Claws: Grants 400 Power
    2. Dragon's Gaze: Grants 400 critical strike
    (In Progress)

    Storm Kings Thunder:
    (In Progress)

    Icewind Dale:
    1. Weathering the Storm: I gain 400 AoE resist
    (In Progress)

    The Cloaked Ascendancy:
    (In Progress)

    Please note, this build is a work in progress. I've been asked alot how I'm stat’d so I wanted to publish as much as I could of this build before the expansion on June 20th, 2017; where we will then have access to “loadouts” aka switching between different builds. So “builds” in general will be changing drastically. Hence why I wanted Desmerelda’s old build documented somewhere for reference.
    http://www.arcgames.com/en/games/xbox/neverwinter/news/detail/10506613-announcing-neverwinter%3A-shroud-of-souls-on-console%21


    There will be updates to my build following the expansion.


    Last edited by BluByrd1205 on Sat Jul 15, 2017 2:55 pm; edited 6 times in total

      Current date/time is Wed Nov 22, 2017 7:36 am